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Plaguefest Year 6 prep begins
The Grand Infestation is almost here. Here is what’s new this year.
Read more →What Game Dev School Series 2 covers
A peek at the next round of lessons for first-time game makers.
Read more →Six years of Plaguefest, looking back
From a scrappy first stream to $12k+ raised. A little reflection.
Read more →Gamer Taste Test: cozy picks of the month
Indie games that earned a spot on stream this month.
Read more →New merch drop with UwU Market
A second collab drop is on the way.
Read more →Kuneho Studios dev log: Rhythmic Radiance
Behind the scenes of building a rhythm game in Unreal Engine 5.
Read more →Plaguefest Year 6 prep begins
The Grand Infestation is almost here. Here is what’s new this year.
Year 6 of Plaguefest runs October 17–30, and the schedule is filling up fast.
This year brings the Interview Stage, Indie Spotlights, and a few surprises from the Mischiefs.
Guests from across the indie scene are lined up, from developers and artists to fellow streamers, each bringing their own spooky segment.
Milestones unlock silly on-stream challenges as the total climbs, so every donation counts toward something chaotic.
Every dollar raised goes to the Girls Make Games Scholarship Fund, helping girls and gender-diverse youth get into game development.
Keep an eye on the Plaguefest page for the full schedule, and see you in the Nest.
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What Game Dev School Series 2 covers
A peek at the next round of lessons for first-time game makers.
Series 2 picks up where the first season left off: from a playable prototype to a finished, shareable game.
Expect live builds, beginner-friendly breakdowns, and plenty of happy accidents.
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Six years of Plaguefest, looking back
From a scrappy first stream to $12k+ raised. A little reflection.
Plaguefest started as one spooky weekend stream. Six years later it’s a two-week festival.
None of it happens without the Mischiefs. Thank you for showing up every year.
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Gamer Taste Test: cozy picks of the month
Indie games that earned a spot on stream this month.
Gamer Taste Test is where indie games get played, poked at, and lovingly roasted live.
This month’s picks lean cozy, with one chaotic wildcard.
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New merch drop with UwU Market
A second collab drop is on the way.
The next UwU Market drop is in the works, with new designs inspired by the Mischiefs.
Follow along on stream for sneak peeks before launch.
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Kuneho Studios dev log: Rhythmic Radiance
Behind the scenes of building a rhythm game in Unreal Engine 5.
A look at how Rhythmic Radiance is coming together, from beat mapping to the first playable level.
More dev logs to come as the game gets closer to launch.
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